Overview:
A turn based game inspired by the likes of Divinity 2, X com 2 and a few others. With the goal of the game being to over throw the enemy King and taking back the land!
What I Learned / Info:
How to create and implement A* pathfinding
How to use generics
Review of class inheritance
How to use Unity’s ragdoll system
Role(s): Programmer & Designer
Using: Unity, C#
Platform(s): PC

Start of development.

Slowly getting more mechanics in.

Getting the knight class implemented.

Starting Ranger Class.

Early Gameplay Demo.
Getting the UI in.
Fireball!

Final product :)